W, H = 847, 847 # Create an empty BGR image (3 channels) img = np.zeros((H, W, 3), dtype=np.uint8)
// White circle paint = new SKPaint
# 1️⃣ Define size and mode WIDTH, HEIGHT = 847, 847 MODE = "RGBA" # 4‑bytes per pixel 847 create an image full
// Create a new document that fills the canvas completely var doc = app.documents.add(W, H, 72, "FullImage847", NewDocumentMode.RGB, Document
// Full‑image gradient var paint = new SKPaint W, H = 847, 847 # Create an
# 5️⃣ Save (auto‑compresses to PNG) canvas.save("full_image_847.png", format="PNG") print("✅ Image saved as full_image_847.png") : 847 × 847 × 4 B ≈ 2.7 MB – well under typical desktop limits. If you bump the size to 10 000 × 10 000 , memory jumps to 381 MB ; consider tiling (see Section 6). 5.2 Python – OpenCV (NumPy) import cv2 import numpy as np
Style = SKPaintStyle.Stroke, Color = SKColors.White, StrokeWidth = 5 ; canvas.DrawCircle(W / 2f, H / 2f, W / 4f, paint); H = 847
# 4️⃣ Add a centered circle center = (WIDTH // 2, HEIGHT // 2) radius = WIDTH // 4 draw.ellipse([center[0]-radius, center[1]-radius, center[0]+radius, center[1]+radius], outline=(255, 255, 255, 255), width=5)
# 2️⃣ Allocate full canvas (filled with transparent black) canvas = Image.new(MODE, (WIDTH, HEIGHT), (0, 0, 0, 0))
# Draw a white circle cv2.circle(img, (W//2, H//2), W//4, (255,255,255), thickness=5)