gameLogic = new GameLogic(); AnimationTimer timer = new AnimationTimer() { @Override public void handle(long currentTime) { gameLogic.update(currentTime); } }; timer.start();
Modify the GameWindow class to integrate your game logic:
public class GameLogic { private long lastUpdateTime = 0; java game jar 320x240
public class GameWindow extends Application { @Override public void start(Stage primaryStage) { StackPane root = new StackPane(); Scene scene = new Scene(root, 320, 240); primaryStage.setScene(scene); primaryStage.setTitle("My Game"); primaryStage.show(); }
public static void main(String[] args) { launch(args); } } This code creates a simple game window with a resolution of 320x240. gameLogic = new GameLogic(); AnimationTimer timer = new
public static void main(String[] args) { launch(args); } }
import javafx.animation.AnimationTimer;
In this write-up, we'll guide you through the process of creating a Java game JAR file that runs at a resolution of 320x240. We'll cover the essential steps, from setting up your development environment to packaging your game into a runnable JAR file.
primaryStage.show(); }