Minecraft V1.19.1 Now

import net.minecraft.core.BlockPosition; import net.minecraft.core.Holder; import net.minecraft.world.level.Level; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplateManager;

import java.util.Random;

// CityFeature.java package com.example.minecraft.feature; Minecraft v1.19.1

public static void register() { Registry.register(Registry.CONFIGURED_FEATURE_REGISTRY, "city_feature", CITY_FEATURE); } } To use the feature, you can add the following code to your Minecraft world's generation settings:

public District(Level level, BlockPosition pos, int index) { this.level = level; this.pos = pos; this.index = index; } import net

public class CityStructure { private final Level level; private final BlockPosition pos;

import net.minecraft.core.Holder; import net.minecraft.core.Registry; import net.minecraft.world.level.levelgen.feature.ConfiguredFeature; import net.minecraft.world.level.levelgen.feature.Feature; import net.minecraft.world.level.levelgen.feature.configurations.StructureFeatureConfiguration; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplateManager; // CityFeature.java package com.example.minecraft.feature

// Generate roads and decorations generateRoads(); generateDecorations(); }