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Epic Quest
using UnityEngine;
void Start() { rb = GetComponent<Rigidbody>(); } only games github
Here is the code
Vector3 movement = new Vector3(moveX, 0.0f, moveZ); Epic Quest using UnityEngine; void Start() { rb
private Rigidbody rb;
public class PlayerController : MonoBehaviour { public float speed = 5.0f; public float jumpForce = 10.0f; Epic Quest using UnityEngine
void Update() { float moveX = Input.GetAxis("Horizontal"); float moveZ = Input.GetAxis("Vertical");
rb.AddForce(movement * speed);
if (Input.GetButtonDown("Jump") && IsGrounded()) { rb.AddForce(new Vector3(0f, jumpForce, 0f), ForceMode.Impulse); } }