-- Perform parry action local function performParryAction(parryTiming) -- Perform parry action at precise timing game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(parryTiming) end
-- Attack detection local function detectAttack(event) if event.Type == "RemoteEvent" and event.Name == "AttackEvent" then -- Analyze attack local attackVelocity = event.AttackVelocity local attackDirection = event.AttackDirection local attackTiming = event.AttackTiming upd death ball script auto parry amp exclusive
Here is a sample code snippet from the auto-parry script: upd death ball script auto parry amp exclusive
-- Calculate parry local parryTiming = calculateParryTiming(attackVelocity, attackDirection, attackTiming) upd death ball script auto parry amp exclusive